Showing posts with label iankur Technology Change. Show all posts
Showing posts with label iankur Technology Change. Show all posts

March 28, 2009

Electronic Payment Systems [EPS]

INTRODUCTION:
An electronic payment system is needed for compensation for information, goods and services provided through the Internet - such as access to copyrighted materials, database searches or consumption of system resources - or as a convenient form of payment for external goods and services - such as merchandise and services provided outside the Internet. it helps to automate sales activities, extends the potential number of customers and may reduce the amount of paperwork.

REQUIREMENTS:
Security: payment systems are very likely to become a target for criminal attacks.
Flexibility: different models for different situations (anonymity, accountability, risk).
Computational efficiency: support for micropayment; per-transaction cost must be small enough so that they are insignificant.
PAYMENT METHODS:
Secure (or non-secure) presentation: the customer provides credit card information over a secure (or even clear) transportation means.
Customer registration: the customer gets a password or digital signature based on a credit card (hides the credit card information from the merchant, but still clears through the credit card).
Credit-debit instruments: similar to customer registration but only one bill per month either through credit card or debit check.
Electronic currency: this method has potential for anonymity but requires tamper resistant hardware.
Server scrip: the customer gets a kind of coupons from an agent that can be spend only with one particular merchant. this reduces the risk of double spending and allows off-line transactions.
Direct transfer: the customer initiates the transfer of funds to the account of the merchant. this method provides no anonymity.
Collection agent: the merchant refers the customer to a third party who collects payment using one of the methods mentioned above.

Of all models, (non-)secure presentation is the only model that has a large customer base today. all other methods require a special hardware and/or software that most potential customers don't have.

March 03, 2009

INNOVATION STRATEGY

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Strategy Innovation is about challenging existing industry methods of creating customer value in order to meet newly emerging customer needs, add additional value and create new markets and new customer groups for the sponsoring company.

How To Implement Innovation Strategy In An Organization

Ø Broaden the organizations vision.

Ø Scan and monitor the source of innovation opportunity.

Ø Create a personal future-scan system.

Ø Integrate future-scanning with the organizations idea management system.

Ø Strategize the organizations’ place in the first mover and fast follower race.

Factors On Which Innovation Strategies Of An Organization Depends

Ø Govt. support and policies for technology and innovation

Ø Risk taking abilities of the organization

Ø Risk taking attitude of top management

Ø Organizational goals and policies

Ø Degree of technological changes

Ø Degree of competition

Ø Availability of funds/budgetary support

Age of organization viz. new vs. old organization

INNOVATION

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• Innovation means a first attempt to carry an idea into process.
• It is the process of converting knowledge & ideas into better ways of doing business or into new or improved products & services that are valued by the community.
• The goal of innovation is positive change, to make someone or something better.
• Innovation leading to increased productivity is the fundamental source of increasing wealth in an economy.